Shoot 'n' Loot RPG Mitchell Salmon

Shoot 'n' Loot

Mitchell Salmon

Regular price $14.40 $0.00 Unit price per
Shoot 'n' Loot is a rules-lite tabletop roleplaying game for 2-5 players, including a GM. It is built in the easy-to-learn, fiction-first style of games like Apocalypse World (D. Vincent Baker and Meguey Baker), Dungeon World (Sage LaTorra and Adam Koebel), and The Sprawl (Hamish Cameron). It uses a unique map-drawing approach to fast-paced, lightly tactical combat. It contains everything you need to jump straight into a setting-agnostic high octane world of explosions, bullets, and mayhem.

What's Familiar

Shoot 'n' Loot is Powered by the Apocalypse. It uses a roll of 2d6 +/- a skill to resolve challenges, and each move has built in, fiction-focused prompts for failed rolls, partial successes, and complete successes. Each character has a Playbook which gives them access to moves unique to them. As you level up through completing missions, failing rolls, and complicating missions through personal drives, you choose new moves to expand your character's options.

What's Unique

Shoot 'n' Loot uses a new map-drawing approach to fiction-first tactical combat. It's not grid-based combat, nor is it purely theatre-of-the-mind.

"It's like The Quiet Year, but with more explosions."

—The Welcome to the Party team

Combat is fast and dangerous, but don't worry: when your character dies, they'll just come back at a nearby respawn station... to a point.

Characters wield an array of wild, randomly generated guns across 10 weapon types with 100 possible tags, and 100 possible looks. Some tags give concrete bonuses or penalties while some are part of the fiction.

Playbooks

- The Soldier protects themselves and their allies, making them harder to take down, and takes out vulnerable targets with grenades.

- The Berserker gets in close and deals massive damage at huge risk to themselves.

- The Agent ghosts unnoticed around the battlefield, picking off isolated targets with decisive blows.

- The Wheel-Jockey is one with the machine, making rust-bucket cars dance across wastelands and through city streets.

- The Gun Runner makes their fortune in the machinery of endless strife, and always knows how to cut a deal.

- The Sentry watches the battle from afar, waiting for the perfect time to strike.
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