
Fear and Panic
Lyme
Fear and Panic is a roleplaying game that can be used to tell horror stories. The kind of stories that happen to normal people like you and me. Maybe somewhere else, maybe a while ago, or maybe even here and now. There are all kinds of horror stories to tell. You can tell stories about the fantastic monsters of mythology. A rusted blade that swings in the dark. The depths of human depravity and cruelty. Alien terrors from beyond reality. Thinly-veiled metaphors for the troubling things that keep you up at night. Or those troubling things themselves, raw and bloody, unveiled.
Fear and Panic is a personal labor of love. I designed it to be a focused, frictionless system that plays the way I run horror for my home group. Jaded veterans may find it covers familiar territory with satisfying efficiency, while new players will find it easy to learn. Character creation is lightning fast. Combat is simple and deadly, with simultaneous resolution, no tactical maps, and no hitpoints. The d100 skill system will be familiar to players of popular horror RPGs and gives just enough crunch for characters to feel mechanically different. Witnessing horrors gives your characters Fear, a useful resource they can spend to push themselves beyond their normal abilities.
If you're looking for adventures to play with this system, I particularly recommend "Swineheart Motel" by Ty Pitre, No Security by Caleb Stokes, and Darkened Hill and Dale by Patchwork Fez. It should also be easy to convert adventures from other d100 horror systems.