Lost Eons RPG David Blandy
Lost Eons RPG David Blandy
Lost Eons RPG David Blandy
Lost Eons RPG David Blandy
Lost Eons RPG David Blandy

Lost Eons

David Blandy

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LOST EONS is solarpunk sci-fantasy. In Lost Eons you will emerge from the darkness into a new light, one dominated by inscrutable and terrible forces you must seek to understand. Using this guide create a post-human character, ready to face the mysteries and dangers of a far future Earth.

LOST EONS is a fast but deep toolkit. Play instant no-prep one-shots and sustained campaigns. Discover beautiful and horrifying new adventures through evocative prompts and procedural generation. 

LOST EONS is no-maths and instantly playable. Mashing together 24XX and Blades in the Dark, gameplay is streamlined, flexible, fast and potentially brutal. Level-up through mutation, your body changing as you evolve. Character Playbooks let you create a character in seconds, yet have limitless customisation through play.

Lost Eons is an innovative FKR inspired mashup of Blades in the Dark and 24XX, with an improvised card-based magic system, Lost Eons reconfigures fantasy and that dragon game for a world recovered from a devastating climate cataclysm. 

The Lost Eons rules have been written with  Laurie O'Connel

LOST EONS Core books edited by Nakade

Included in LOST EONS:

  • THE PLAYERS GUIDE outlining the simple and fast mechanics, character creation, mutations, the Skills, Traits and Talents that define a character and the entwined Magic and Mutations to bring mischief and mayhem.
  • THE FENS SETTING BOOK a systemfree Setting guide with Information on the plant-entwined archivists, the Calyx, alongside their flowering underground sect, the Colora: the playful crab-like traders the Cambrians, the scarred seapunk Aya, the barge-dwelling anarchist Free Folk and the great golems of the sentient reed-beds, the Wickonen. 
  • Each of these cultures has suggested names, items, Traits, histories and cultures, allowing you to embody an aloof Calyx, a cunning Cambrian, or hulking Wickonen at your gaming table. 
  • GM's TOOLS BOOK containing adventuring  procedures, a card-deck countdown to DOOM, a fast but complex encounter generator, spark-tables for environmental description and generation, a collaborative no-prep campaign creation procedure, a bestiary of 54 weird and wonderful science fantasy creatures and anomolies, treasure tables, and a procedurally generated one-shot/campaign starter.